Wednesday, 29 October 2014

Massive Progress

Given the immense amount of work and time accrued by developing this mod, it may come out sooner than I hope. The release date that I gave out before of late October is obviously not going to be realistic, but I can see it being released half way through November. The reason for this is the addition of a large new swathe of land, sporting their own dungeons and quests. Main quest is also completed, and I finished the outline of the last large dungeon called "Umbasir". The direnni city nestled within the wilderness of High Rock.

I will try to keep the dungeons as spoiler free as possible within this post, as they're still lacking content and clutter, so what you see is the concept of the dungeon.

The city of Evermore is now fully detailed and ready for play, though still lacking quests and interactivity in terms of NPC dialogue/actions.

As formerly stated, the new patch of land I conceived and am now in the process of giving context. The first two images below are outdated by a week, the landscape has been cluttered with generic landscape items (rocks/trees/dirt cliffs). And texture work has been done so that the land isn't too monotone. You can also see the new mountain range in the background that should make for pleasant vistas, the series of mountains on the left can be traversed, an example being displayed in the last two images showing the peak of that mountain chain.

Wednesday, 1 October 2014

Dungeon overhauls + new locations

 Evermore Statue

 Direnni Ruins

 Revamped Spider Caverns (No gaps between meshes, more clutter and detail)

 Made the bottom of the Hollow explorable, similar to Blackreach.

 Revamped Grey Belmor

Azra's Crossing (Quest area)

I'm currently working on finishing the main quest now, starting with the 7th. I've planned a quest before the first original quest to serve as an introduction to the world space.

Tuesday, 9 September 2014

Video update for Beyond Reach

Video showing the progress made with the mod. Still not near completion as I need to overhaul the city and scuttling void with NPCs, clutter and quests.

Will be adding casual conversations between NPCs too.

Thursday, 28 August 2014

CIty of Evermore Development + Scuttling void.

2 dungeon layouts have been completed for the scuttling void, being the sanatorium and tower. The themes of the dungeons have been set and the meshes placed. Will add clutter and scripts/sounds to add atmosphere later on in development.

Idea to have branching main quest where you help the witchmen, will have quests in the scuttling void as a "custodian".

Started development of Evermore yesterday.

 Can appreciate the scale of the city with the default COC actor.

Thursday, 14 August 2014

Update on Reach worldspace + Scuttling void

Location of inception. Quest will be called "Interlopers".

Low level enemies that will serve as cannon fodder.

 Architecture retextured to make the world more unique.

Friday, 8 August 2014

New tower design.

Utilizing dragonborn assets without the need of dlc for the players (Ripped meshes/textures from .bsa). Not sure if this is a breach of copyright....

Outline of Silent Man's Sanatorium is also completed.